AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on Android in South America: Q2 2022
Discover the performance trends of the top 5 hypercasual games on the Android platform in South America during the second quarter of 2022, based on data from Sensor Tower.
The second quarter of 2022 saw significant activity in the hypercasual gaming sector on the Android platform in South America. Here’s a detailed look at the performance of the top 5 hypercasual games according to Sensor Tower data.
Fill The Fridge from Rollic Games showed a dynamic performance. Weekly downloads peaked at around 615K in mid-April and remained strong, closing the quarter at approximately 482K. Revenue trends were relatively steady, with weekly revenue peaking at $193 in mid-April. Active users consistently increased, reaching around 1.27M by the end of June.
Craftsman: Building Craft maintained a solid user base throughout the quarter. Download numbers fluctuated, peaking at around 490K in mid-April, and ended the quarter at approximately 357K. Active users hovered around the 4.4M mark, showing a slight increase towards the end of June. Notably, there was no revenue recorded for this period.
Bridge Race from Supersonic Studios LTD experienced notable growth. Downloads surged to around 686K at the end of May before settling at approximately 362K by the end of June. Revenue showed an upward trend, peaking at $133 in early June. Active users also saw a significant increase, reaching around 1.63M in early June.
Merge Master: Dinosaur Monster by Homa had a varied performance. Weekly downloads started strong at around 558K at the end of March but gradually declined to approximately 205K by the end of June. Revenue remained relatively stable, peaking at $127 in mid-April. Active users saw a peak of around 1.01M at the end of March, with a gradual decline to approximately 501K by the end of June.
Block Crazy Robo World from Craft Trending Studio had a fluctuating performance. Weekly downloads reached a peak of approximately 519K in late May, ending the quarter at around 209K. Active users saw a significant peak of around 1.05M in early June, with a slight decline to around 677K by the end of June.
For more detailed insights into the performance of these applications, visit Sensor Tower.